Coaching

Built around Meridian Intelligence, the hypothetical company on the Case page. The coaching program, scorecards, and targets below are my own designs for this case and all numbers are illustrative. Sources are at the bottom of this page and on the Sources page.

In brief: training builds a skill, and coaching keeps it in use. Without coaching, new behavior tends to fade. This program gives every manager a short, regular, structured way to coach on real calls and meetings, trains managers to do it, and sends the patterns back to training. It serves sales, customer success, and account management. Short on time? Read the next three sections and the sample scorecard.

Why coaching is part of the design

  • Reinforcement is where change breaks. In Hiatt’s ADKAR model, the last step is reinforcement. Without it, people drift back to the old way.

  • Coaching supplies what training can’t. Make It Stick is strong on how memory works and lighter on how people build skill through feedback and error correction. Coaching does that work on real calls.

  • Managers are the delivery channel. Many are promoted for strong individual results and never taught to coach, so the program equips them as well as the team.

  • It connects to the rollout. Coaching is the reinforcement step (Phase 5, “Lock It In”) of the Adoption Loop on the Real Work page.

Who coaches: the player-coach

On this site, the coach is the person’s manager. Meridian’s managers aren’t dedicated coaches. They lead their teams and still carry some deals or accounts of their own, which Val Markos and Tammy Martin call a player-coach: someone who does work and leads others at the same time. Enablement builds the coaching program in stages across the first year, starting with the discovery scorecard and weekly call review, and hands each piece to managers as it’s ready.

A common trap for a manager who also carries deals or accounts is that when someone’s work falls short, it’s faster to do it yourself. That saves time today, but the person never learns the skill and the manager’s load keeps growing. Coaching is the way out, so the program protects the time for it.

How coaching answers the Case

  • 1. Slow ramp: weekly reviews for new hires, with a peer mentor for the first 60 days (see Onboarding)

  • 2. Inconsistent discovery: a shared scorecard on reviewed calls, calibrated across managers

  • 3. No CS health signal: CSMs are coached on reading health signals on their own accounts, not just on sample accounts in training

  • 4. Messaging drift: call review catches the gap between what reps say and what Marketing says, and sends it back to training and Marketing

The four pillars

  • The coaching conversation: weekly for new people, every two weeks once certified, 10 to 15 minutes on one competency, run by the manager and following the GROW model.

  • Manager enablement: training, protected calendar time, a one-page guide, and a way to escalate roadblocks.

  • Virtual delivery: recorded calls, a peer-learning library, and practice formats built for a remote team.

  • Measurement: whether coaching is happening, whether skills are improving, and whether results are following.

Design choice: managers coach, and enablement calibrates. The alternative was enablement coaching reps directly. With one enablement hire, that would reach a handful of people and then stall. Putting the coaching with managers keeps it going, at the cost of managers having less time. It would change if managers consistently could not hold the cadence, which the player-coach signal is built to catch.

The conversation follows GROW: Goal (what do you want to get better at, or get from this call?), Reality (how did it go, in your words first, then the manager adds one specific observation), Options (what could you try, with the person offering ideas first), and Will (what exactly will you do on your next call, and when?). Then the person practices the focus skill in a short role-play, right there. Each session ends with one to three written commitments, an owner, and a deadline.

A sample scorecard. A single review uses no more than three competencies, chosen for the person’s current focus. Scores run from 1 to 4: 1 is “not yet,” 2 is partway there, 3 meets the standard, and 4 goes beyond it.

A sample discovery scorecard for a sales call (tap to open)
CompetencyNot yet (score 1)Meets the standard (score 3)Sample scoreSample note
Opens with an upfront contractThe call starts with no agreed purpose, time, agenda, or outcomePurpose, time, agenda, and outcome agreed in the first two minutes, including what happens if the answer is no3Agenda and outcome agreed in the first two minutes, including the no outcome.
Depth of discoveryStops at the first problem named, with no reasons or impactMoves from the surface problem to its reasons to its business impact, in the buyer's words2Impact never quantified
Stakeholders identifiedDoes not learn who decides, who champions, or who competesNames the champion, the economic buyer, and the competition, with a next step for each3Economic buyer named, access still to be arranged

This call does not yet meet the standard: every competency reviewed has to score 3 or higher, and depth of discovery scored 2. The coaching conversation would focus on that one competency. Illustrative design with sample data.

More detail

Builds on: Training (scorecards and the competency matrix) and Onboarding (the first 60 days).

Feeds into: Metrics (coaching activity and competency results), Training (patterns from call review show which sessions to redesign), and Collaboration (messaging drift goes to Marketing).

Real work behind this page: Onboarding and coaching new SDRs (real, informal): informal peer mentoring and coaching alongside a full quota. I was a peer mentor, not a manager, and the coaching program here is a design, not that work. The Adoption Loop (designed), whose fifth phase, "Lock It In," is the reinforcement step. Details on Real Work.

Sources for this page: PMA Sales Enablement Masters (the GROW model and competency matrices); Highspot's Train and Coach Reps (scorecards, commitments, manager enablement); Player-Coach; Make It Stick; ADKAR. Full list on Sources.